The code

A line in the sand.

This isn't an AI purity test, and it isn't a witch hunt. Everyone is welcome, as long as you actually respect what you're making and have integrity while making it. What we're tired of is the flood: clones of clones, artists' work strip-mined through a prompt, half-baked napkin ideas blasted through a generator and published on Steam, muddying the waters for players and creators alike. A machine can hand you algorithmic output. It can't hand you taste, or intent, or a reason for anyone to care. That's the part that has to be yours.

01

Made with integrity.

Every game here holds fingerprints: real thought, real effort, credit where it's owed. That's the line in the sand. Not whether it's polished or perfect, but whether there's a person behind it who respected the work and the people who helped make it.

02

When you need art, hire the artist.

The music, the sprites, the writing, the worlds: a real person makes each of those better than any prompt ever will. So when you hit the edge of what you can make, don't reach for the machine. Reach for a human, pay them, credit them. They are the reason this place exists, and we made them easy to find.

03

No slop passed off as craft.

We don't run AI detectors or hand out purity badges. We just ask you to show your process. Real people finding each other in the open is the whole mechanism.

04

Your work is safe in the open.

Everything you post is timestamped and logged as yours the moment it goes up. And the logline was never the valuable part anyway. A game is yours because of the taste and the thousand hours only you can put in. So sharing the concept costs you nothing.

05

Make things with people again.

There was a time the internet was people building strange, sincere things together for the love of it. That time is not over. Let's revive it together.

Games that still have fingerprints.