The code

A line in the sand.

This isn't an AI purity test, and it isn't a witch hunt. Everyone is welcome, as long as you actually respect what you're making and have integrity while making it. What we're tired of is the flood: clones of clones, artists' work strip-mined through a prompt, half-baked napkin ideas blasted through a generator and published on Steam, muddying the waters for players and creators alike. A machine can hand you algorithmic output. It can't hand you taste, or intent, or a reason for anyone to care. That's the part that has to be yours.

01

Made with integrity.

Every game here holds fingerprints: real thought, real effort, credit where it's owed. That's the line in the sand. Not whether it's polished or perfect, but whether there's a person behind it who respected the work and the people who helped make it.

02

When you need craft, find the craftsperson.

The music, sprites, writing, worlds, systems, levels, trailers, and feel of a game all get better when a real person brings taste to them. When you hit the edge of what you can make alone, reach for a human. Pay them when you can. Credit them always.

03

No slop passed off as craft.

We don't run AI detectors or hand out purity badges. We just ask you to show your process. Real people finding each other in the open is the whole mechanism.

04

Your work remains yours.

Sharing enough to find collaborators should not mean surrendering ownership. Your posts are timestamped, your work stays yours, and idea theft is not tolerated here. The valuable part was never just the logline. It is the taste, labour, and follow-through only you can bring.

05

Make things with people again.

There was a time the internet was people building strange, sincere things together for the love of it. That time is not over. Let's revive it together.

Games that still have fingerprints.